The Game of Research

/The Game of Research

The Game of Research


A board game, based on the classic Snakes and Ladders, designed for social science students to familiarise themselves with qualitative research methodology.

The project team:
Kay Inckle,
Sonja Grussendorf
and Helen Axe

The Game of Research is designed for social science students undertaking a final-year qualitative primary research dissertation. In stage one it is a board game similar to Snakes and Ladders but adapted with additional features to make it research-focused and dependent on skill and discernment rather than luck. Through the game students learn the six essential components for a successful qualitative research project: research question, design/proposal, ethical approval, methods/fieldwork, analysis, writing and referencing.