Spark Funding is no longer active – to apply for funding for TEL projects, head over to the Eden Centre Funding page, Catalyst Funding Tab.
IGNITE! grants supported large-scale, technology informed, initiatives with the potential to have a substantial and lasting impact on teaching, learning and assessment at course or programme level. It offered up to £10,000 per project for course or programme level redesigns which integrate technology to enhance students’ learning experience.
The Eden Catalyst Fund will now consider projects for funding up to £10,000. These grants are open to all academic staff at the School, as well as to programme or course teams (or whole departments).
The goals of IGNITE! were to:
⦿ transform the student experience
⦿ support the School’s Education Strategy
⦿ improve NSS results
⦿ maximise the opportunities for feedback and development of new ideas
⦿ develop educational projects that set teaching and learning on fire through the use of technology, and
⦿ inspire others to follow.
The project aims to enhance the quality of feedback on essay-based student coursework by improving the efficiency of marking using iPads. by doing so, there will be an improvement on the quality of feedback on assessment to students while maintaining the timeliness of feedback. According to Dr. Pik, “students need timely constructive feedback to improve on their learning. The markers and I have tried to provide annotated feedback but we eventually only managed to do a very small number at a basic level because (1) the process was very time consuming using computers, (2) we also want to provide the criteria-based feedback, and (3) we had a short turnaround timeframe considering the benchmarking/scrutiny/moderation/standardisation that need to take place to ensure consistency in marking among markers.
This project is a continuation of Stage 1 (see below) to produce course notes, lecture summaries, and a question bank in collaboration with students as well as interactive simulations and interactive and static graphics to improve their learning. We will leverage online technologies, professional editing, graphic design, and programming to create high quality interactive course notes that will serve as an always updating and up to date textbook replacement. This will enhance student learning by having them explain concepts to each other, discuss, comment on and edit the course notes to ask myself and the GTA questions, and facilitate discussion among each other. They will develop a model model of the the mathematical and simulation models by playing with the online, interactive simulations, which require no special software.
The game was developed for students to experience the dynamics and limitations of ‘market’ and ‘regulation’ through gaming. It incorporates game design mechanics and techniques with an aim to encourage knowledge acquisition, skills development, collaboration and discussions in reference to the academic literature. Click here to read the case study article.
The Long Day of Young Peng is a point and click serious game exploring key themes in the study of contemporary China through the eyes of a young Chinese migrant. Watch here the video game.
“Students will be helping to co-create the course material and thereby improving their own learning by thinking about how best to explain topics to other students (or simply identifying what does and doesn’t make sense).” Michael Muthukrishna, Department of Psychology. Read more…
Undergraduate and Postgraduate students designing and conducting Participatory Action Research using tablets and specialist software to collect information from communities. See the brochure about the project.
A multilingual platform of audio and audio-visual materials to develop students’ interactive aural skills and increase their language exposure. Click here to see the multilingual platform in Moodle.
(Re)designing three Moodle courses to maximise their pedagogical aims and deliver with a more distinct look and feel with clear links to Mahara for professional skills development.
This Ignite! project will fund two state-of-the-art wifi-connected weather and air quality monitoring stations, with one to be deployed at LSE (St Clement Building), and the other at Juniper Hall Field Studies Centre (Dorking). The monitoring stations and their datasets will provide an array of new experiential teaching and real-world problem-solving opportunities. Activities will include supplemental data visualisation course classes (with students using Google Data Studio to build ‘realtime data dashboards’); class trips to inspect the LSE monitoring station; integration with the new first-year fieldtrip; new options for formative and summative assessment; and a co-curricular ‘hackathon’ DIY monitoring and data vis workshop with guest judges from BBC Weather, and a leading digital marketing firm.