Gamification focuses on the use of game mechanics (the aspects of a game) that encourage retention, engagement and motivation and applies them to non-gaming platforms.
Gamification is not about:
-gaining points purely for status
-being top of the leader board
Gamification is about:
– encouraging individuals to apply themselves through memorable actions
– providing intrinsic and extrinsic motivation
Game mechanics are a combination of rules and design interactions which create playful experiences.
Creating tasks that engage and encourage knowledge and skill development can create a memorable learning experience. Tasks and challenges provide structure; they give the individual a story.
Provides clarification that this is an ongoing learning experience, it can be measured or restricted. Individuals can gain a sense of what is required from their involvement.
Recognising an individual’s achievements through reward provides confidence and self-belief in what they are doing. With reward comes retention and with retention comes the motivation to continue, to accomplish more and to gain further insight into the task at hand.
Providing a space which encourages social interaction focused on the transfer of knowledge offers a sense of status, responsibility and creativity.
Why Use Gamification?
⦿ Increases student engagement
⦿ Increases productivity
⦿ Improves decision making
⦿ Provides instant feedback
⦿ Prompts behavioural change
⦿ Encourages application of knowledge
Time and attention of learners is limited, and learning professionals must focus on providing an engaging and goal-oriented solution to the training and teaching dilemma. A focus on gamification increases engagement, relevance, and immersion and assists with the transfer of learning to the actual situation.
Karl Kapp, The Gamification of Learning and Instruction
In construction. Coming soon